FRANSISKUS, . (2016) LANDASAN KONSEPTUAL PERENCANAAN DAN PERANCANGAN MUSEUM KARST DI GUNUNGKIDUL. S1 thesis, UAJY.
0TA13084.pdf
Download (616kB)
1TA13084.pdf
Download (641kB)
2TA13084.pdf
Download (1MB)
3TA13084.pdf
Download (765kB)
4TA13084.pdf
Restricted to Registered users only
Download (2MB)
5TA13084.pdf
Restricted to Registered users only
Download (4MB)
6TA13084.pdf
Download (1MB)
Abstract
Karst area is an area of limestone that formed millions of years through a process
pengkapuran and precipitation that occurs due to natural phenomena. In Java, kasrt region
stretching is a
span area
of cultural
heritage geopark
region.
Particularly
Gunungkidul about
the education
and as to
provide the
karst region.
atmosphere
is used to
provide of
recreational and educative atmosphere obtained from the processing of spatial and appearance
of
the processes,
and the
design the
transformation and
display.
and
awareness preserve
kawasanan Keywords: gkapuran reg
tching from West Java to East Java. In the area of karst landscape is so vast that there
n of karst areas in the region of Yogyakarta to Pacitan area commonly referred to as the a
Mount Sewu span. 2015 UNESCO has set karts region Mount sewu make a world cultu
itage site in the form of the establishment of the karst region of Mount sewu be geop
ion.
As an important area and has a tremendous potential, Yogyakarta Particula
nungkidul a destination of tourists and researchers because of the wealth for knowledge ab
karst region. Museum karst in Gunungkidul is a container as well as a vehicle of educat
knowledge about the karst region. Various information related to karst be presented so a
vide information and education on the importance and richness of the charge contained in
st In the design of Museum Karst in Gunungkidul recreational and educative atmosph
sed to deliver and provide information about the purpose of karst museum itself, namely
vide information about the benefits and matters related to karst. The emergence
reational building in the presence of three elements, namely the existence of interactions, proces
Dynamic. The interaction of these elements, and dynamic process that will be applied to
ign process. The transformation method used in the design process Karst Museum, where
nsformation of shape speleothem cave into basic shapes and transformed into the spatial
play.
Hopefully with recreational and educational container so as to provide knowledge
areness of the existence of the region so that it appears a sense of love to protect and prese
wasanan karst is a legacy that would also be a legacy to future generations.
| Item Type: | Thesis (S1) |
|---|---|
| Uncontrolled Keywords: | Museum, Kasrt, recreational, educative, Transformation |
| Subjects: | Arsitektur > Bangunan Arsitektural Penelitian Dosen > Arsitektur > Bangunan Arsitektural |
| Divisions: | Fakultas Teknik > Program Studi Arsitektur |
| Depositing User: | Editor UAJY |
| Date Deposited: | 13 Apr 2016 09:05 |
| Last Modified: | 13 Apr 2016 09:05 |
| URI: | https://repository.uajy.ac.id/id/eprint/9078 |
