Widarti, Erni (2020) Perancangan Aplikasi Mobile untuk Pariwisata Heritage di Indonesia Menggunakan Pendekatan Gamifikasi. S2 thesis, UNIVERSITAS ATMA JAYA YOGYAKARTA.
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Abstract
Heritage tourism is a trip traveling in certain areas that have historical value
and ancestral heritage, such as temples, museums, palaces, etc. Indonesia is a country
that has diverse historical heritages that have the potential to be developed because
there are historical sites and are considered as tourism potential. Technology plays a
vital role in the development of heritage tourism to facilitate the delivery of information
to tourists, one of which is a mobile application. The proposed application design is a
mobile application design with a gamification approach to facilitate tourists to obtain
information and travel experiences to explore exciting tourist attractions. The
gamification approach is used as a unique attraction where tourists are wrongly
venturing for the concept of the game in conveying information using element games.
This research was conducted in 3 temples, namely Gedongsongo temple, Prambanan
temple, and Borobudur temple. The prototype design test was conducted on 100
tourists who visited 3 of the temple's tourist attractions. The results showed 86% of
users agreed with the proposed prototype design. Based on the 95% confidence scale,
shows that this research was successful in designing a prototype of a heritage tourism
mobile application to explore temple tourism. This application design is suitable for
users based on four variables: Usefulness, Ease of Use, Ease of Learning, and
Satisfaction.
| Item Type: | Thesis (S2) |
|---|---|
| Uncontrolled Keywords: | Mobile Application, Heritage Tourism, Gamification. |
| Subjects: | Magister Teknik Informatika > Mobile Computing |
| Divisions: | Fakultas Teknologi Industri > Teknik Informatika |
| Date Deposited: | 20 Sep 2021 06:00 |
| Last Modified: | 20 Sep 2021 06:00 |
| URI: | https://repository.uajy.ac.id/id/eprint/24795 |
