Arinta, Rania Rizki (2020) Gamifikasi Untuk Perencanaan Darurat Banjir Pada Area Disaster Risk Reduction. S2 thesis, UNIVERSITAS ATMA JAYA YOGYAKARTA.
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Abstract
Natural disasters are something that is not easy to predict. One of them is flood,
based on data that found that the frequency of floods that have occurred in Indonesia
is 505 times the total of 1824. Disaster risk reduction is the concept of how people
minimize disasters and victims affected by disasters. One example of disaster risk
reduction is to provide knowledge to the public about disaster evacuation and
prevention before a disaster occurs. The objective of this study is to utilize
gamification to increase user effectiveness. The method of gamification is the
science used to learn along with the increasing interest in learning. Gamification
can be applied in several fields. One of them is crisis management and emergency
training. Utilization of gamification by applying a mechanical game along with
dynamic games. As well as utilizing gamification elements such as badges, score s,
and missions. This research was conducted at the disaster preparedness participant
school with 65 participants along with 21 communities affected by the flood
disaster. Based on the results of USE evaluations on aspects of Usefulness (UU),
Ease of use (EU), Ease of learning (UL), and satisfaction (US) aspects of
Usefulness have the highest value 82.44 % because with the application the
participant feels helped and can learn the dangers of disaster and preparation for
disaster
| Item Type: | Thesis (S2) |
|---|---|
| Uncontrolled Keywords: | Gamification, natural disaster, flood. |
| Subjects: | Magister Teknik Informatika > Inovation of Computational Science |
| Divisions: | Pasca Sarjana > Magister Teknik Informatika |
| Date Deposited: | 20 Sep 2021 04:12 |
| Last Modified: | 20 Sep 2021 04:12 |
| URI: | https://repository.uajy.ac.id/id/eprint/24791 |
