PRAKASA, FEDELIS BRIAN PUTRA and Suyoto, Suyoto and Emanuel, Andi Wahju Rahardjo (2020) Designing mobile application gamification for tourism village in Indonesia. In: The 5th Annual Applied Science and Engineering Conference (AASEC 2020), 20-21 April 2020, Jawa Barat, Indonesia.

Text (F B P Prakasa, S Suyoto and A W R Emanuel)
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Abstract

Tourism in Indonesia is one of the contributing factors for income for the country,
especially in the non-oil and gas sectors. Also, Indonesian tourism is expected to help the
economy of the community, especially villages. Because of this reason, a tourist village was
created. However, in its development, tourist villages are still experiencing some challenges.
Among them is a stagnation in the development of attractiveness, weak tourist competitiveness,
limited human resources, and lack of promotion. All of these challenges can be solved by using
the gamification method. The purpose of this study is to propose a prototype of a mobile
application for a tourist village using gamification. Gamification uses motivation in its
application, and this method can have a beneficial effect on the tourism sector. These effects
include raising brand awareness, loyalty/repeat visits, and enhancing tourism experiences.
Therefore, in this study, a prototype mobile gamification application design will be made for
tourism villages, especially in Indonesia. The design is performed based on the needs of a tourist
village and based on the responses of several respondents

Item Type: Conference or Workshop Item (Paper)
Subjects: Teknik Informatika > Mobile Computing
Divisions: Fakultas Teknologi Industri > Teknik Informatika
Date Deposited: 06 Jul 2021 12:40
Last Modified: 06 Jul 2021 12:40
URI: https://repository.uajy.ac.id/id/eprint/24276

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