TROY, . and Pranowo, . and Gunanto, Samuel Gandang 2D to 3D Space Transformation for Facial Animation Based on Marker Data. In: 2016 6th International Annual Engineering Seminar (InAES 2016), 1-3 August 2016, Yogyakarta,Indonesia.
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Abstract
Computer facial animation aims to create an
animated character expression as natural as possible as well as
human facial expressions. Using the data marker catches facial
motion capture, will be determined the location of the feature
points of 3D face models to follow the motion of the marker
points of human faces. To overcome the morphological
differences between the face of the source with the character's
face, then applied with radial basis retargeting process mapping
so that the character's face can still display the natural
expression. Using the data marker 2D, Radial Basis Function
(RBF) transformation was applied to determine the position of
the feature points on the 3D face models. RBF space
transformation has good ability in determining the appropriate
facial motion marker points on a human face to the character's
face. Motion that occurs in 3D face models is scaled according to
the relative scale between the source and the target.
| Item Type: | Conference or Workshop Item (Paper) |
|---|---|
| Uncontrolled Keywords: | facial animation; radial basis function; marker data |
| Subjects: | Teknik Industri > Sistem Kerja |
| Divisions: | Fakultas Teknologi Industri > Teknik Industri |
| Date Deposited: | 01 Feb 2018 10:07 |
| Last Modified: | 13 Feb 2018 13:15 |
| URI: | https://repository.uajy.ac.id/id/eprint/13688 |
